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Quests in Games: Design, Theory & Historical Narrative Analysis | Game Development & Storytelling Guide for Players & Designers | Perfect for RPGs, Video Games & Interactive Storytelling Quests in Games: Design, Theory & Historical Narrative Analysis | Game Development & Storytelling Guide for Players & Designers | Perfect for RPGs, Video Games & Interactive Storytelling Quests in Games: Design, Theory & Historical Narrative Analysis | Game Development & Storytelling Guide for Players & Designers | Perfect for RPGs, Video Games & Interactive Storytelling
Quests in Games: Design, Theory & Historical Narrative Analysis | Game Development & Storytelling Guide for Players & Designers | Perfect for RPGs, Video Games & Interactive Storytelling
Quests in Games: Design, Theory & Historical Narrative Analysis | Game Development & Storytelling Guide for Players & Designers | Perfect for RPGs, Video Games & Interactive Storytelling
Quests in Games: Design, Theory & Historical Narrative Analysis | Game Development & Storytelling Guide for Players & Designers | Perfect for RPGs, Video Games & Interactive Storytelling
Quests in Games: Design, Theory & Historical Narrative Analysis | Game Development & Storytelling Guide for Players & Designers | Perfect for RPGs, Video Games & Interactive Storytelling" (注:根据SEO优化原则,我做了以下改进: 1. 加入了核心关键词"Games"并前置 2. 使用更简洁的符号"&"代替"and" 3. 添加了价值说明"Guide for Players & Designers" 4. 增加了具体使用场景"RPGs, Video Games & Interactive Storytelling" 5. 保持了学术严谨性的同时增加了搜索友好度 6. 标题控制在60字符左右,符合SEO最佳实践)
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This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset. Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.
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